And now back to my roots. Some of you may know that I started out in game modding by creating skins for racing games. Today I’ve created a very simple skin for Assetto Corsa for the beautiful Dallara FX/17.
Sailing Mod Updated to 1.5
A massive update to my Sailing Mod to version 1.5. I’ve completely redone how the boat moves using PhysX instead of setVelocity commands. This will make operating the boat much more smooth. I’ve also changed the way the display works so that it now correctly indicates the True Wind Angle. I changed the numbers displayed to include boat speed (BSPD), True Wind Angle (TWA), True Wind Direction (TWD) and True Wind Speed (TWS).
I also was able to calculate Apparent Wind Angle, which is now indicated on the display as a yellow arrow which moves around the compass indicating relative wind direction as it’s felt on the boat.
If someone wants me to display Apparent Wind Speed (AWS) instead of boat speed, let me know as that is a value on most sailboat displays. I just like the boat speed display because it’s in tenths of a kph.
Also, if people want me to change the indications of speed to knots instead of kph, let me know. KPH is kind of the default speed for everything in Arma, so I figured I would leave it at that. But if people want knots, let me know. I might be able to add an option to switch between both.
A few of the other changes include:
- New anti-collision lights
- New headlight
- New red flag instead of windsock
- New leaning behavior that takes into account TWA
- New heading indicator on the compass display
I still have to update some of the pictures on Steam and on the in-game instruction manual. But I wanted to release it before I went down that road.
Garmin Clipper: Round the World
I made my first mod for Sailaway, a very fun sailing game.
This high resolution boat reskin is based on the 2017-2018 GARMIN Race Team that is participating in the CLIPPER: Round the World race. The graphics for the sails are an accurate match to the 17-18 livery (with the exception of USA at the top instead of GBR). However, the boat graphics are based on the 2015-2016 livery which I like better. If people are bothered by this, let me know in the comments and I’ll match the sails to the boat and make separate 2015-16 and 17-18 versions (which I’ll probably do anyway).
This reskin is my first test of the modding system for this game and not meant to be 100% accurate. Usually my standards are much higher and I plan to update this with more accurate liveries.
NEW FEATURES:
- 99% Accurate 2017-2018 sail livery
- Fully Accurate 2015-2016 boat livery
- Subscribe on Steam
- Start the game > Choose “Boat” > Modify Appearance
- Select the livery.
SUBSCRIBE HERE
http://steamcommunity.com/sharedfiles/filedetails/?id=1331380181
RACE TEAM INFO
https://www.clipperroundtheworld.com/team/garmin/news
Depth Gauge Watch Released!
I’ve created a depth gauge watch for Arma 3. This is something I’ve wanted to do for literally YEARS. My motivation this time was:
- I thought I could do it based on display and control rotation skills I developed when working on the Sailing Mod.
- I was going to have minor surgery, and I was NOT going to die before releasing a freaking dive gauge for Arma 3. lol
I basically put the code together in about 15 hours of straight work. The graphics took me a few days to create after waffling back and forth about what model of depth gauge to create. Continue reading Depth Gauge Watch Released!