Version 3.5 has bee uploaded in response to a bug report that multiple shovels were being created on ALiVE servers. I added a potential fix. Let me know if the fix works or if there are any other problems. I also added the fix to the camouflaging the boat script, the burying of the boat script and the rope throwing and dragging scripts/functions:
VERSION 3.5 Changelog
Added an “isServer” check to a few key scripts to avoid createVehicle firing on every machine in multiplayer environments. Please let me know if there are any negative issues with this fix or if the fix does not work.
A new version of the Paddle Mod has been released.
OK, so I noticed that a few boat mods and vanilla boats were using Rubber_duck_base_F as a parent. And since the OLD version was modifying that parent, I noticed a few unintended consequences in terms of boat handling. Continue reading Paddle Mod v. 3.4 RELEASED!→
OK, after a very long time, I have finally updated the Paddle Mod. Wooooo hooooo! It’s much better now. See below…
DESCRIPTION:
This mod modifies most boats by giving them a killswitch for the engine and the ability to paddle the boat around silently. You can also use ropes with the boats for landmarking while swimming and as an anchor. The Zodiac-style boats receive improved maneuverability and engine power. You can also bury or camouflage the Zodiacs using bushes found nearby as well as use the ropes of the Zodiacs for towing.
In case you haven’t been following along in the BI Forum thread, I released a few new versions past 2.0 of my Paddle Mod for Arma 3 trying to track down some problems and adding a new feature (paddling sideways)!
Hopefully this new version works well in most/all situations. Zeus is a pain in my ass. 🙂