After a few months off while Arma wasn’t running on my computer (after a hardware upgrade), I am back to work editing code and trying out new ideas.
In this video, you’ll see a few different things I’m working on:
-Arma dog
-M900 doors working correctly
-M900 accurate startup sequence and rotor brake
-Ground handling for helicopters
-Underwater salvage operations
-RQ-11B Raven Update
-Climbing with ropes
All of these addons and ideas are still works in progress. The Raven is pretty much done barring a few more tests.
For my birthday this year, I asked for a new graphics card. The one I got isn’t the one I asked for, it was an overclocked card. I usually go for reference card designs to avoid any headaches, (when you get older, headaches trump speed), but this card was awesome! Easy to overclock, powerful. It was great. Except with Arma 3. Arma 3 wouldn’t run.
I tried for two months, giving up several times after hours of google searching and trying different variations of settings. But recently I fixed it by completely underclocking my card. LOL. Headaches!
Anyway, I’m back to editing and am loving some of the new things that have come up in Arma 3 since I’ve been away, specifically ropes! Ropes are awesome. You can have so much fun with them.
But first things first. I’m putting the final touches on my long-awaited Raven addon update. Here’s a quick list of things I’ve fixed in version 2.5:
VERSION 2.5
-FIXED: Target Sphere visible to other players in multiplayer when Raven driver is in camera view
-CHANGED: Minicam MODE action stays open when changing vision modes for the Minicam
-ADDED: New animations for picking up and dropping Raven and GCS
-CHANGED: New placement of Raven when on back
-FIXED: Sound too loud when in external camera view such as when using Zeus
-ADDED: Shortcuts to “Pick Up Raven” and “Pick up GCS” (HoldBreath)
-IMPROVED: Better animation sequence for Raven assembly
-IMPROVED: Removed “fixed” code workaround for Arma attachTo bug
-IMPROVED: Various code streamlining
-FIXED: Altitude Controls!!! (altitude is now displayed correctly on the altitude ribbon)
-IMPROVED: New and vastly improved altitude arrow in camera view (saved about 10 fps)!!!
-IMPROVED: Exiting and reentering camera preserves initial camera FOV
-CHANGED: Center compass is now all white
-CHANGED: Instructions shortcut key displayed when entering camera view
-CHANGED: Instructions now list your assigned keyboard shortcuts, not the defaults
I’m almost done working on a big update to the RQ-11B Raven for Arma 3. Check out this video for a few of the details.
The new update should be available in a few days. There are just a few things I have left to tweak. For now, here’s a list of what’s changing and being added:
New “tracking box” in the camera view which tracks nearby lockable targets
New and improved altitude display (much more efficient and accurate)
Easier way to pick up Raven and GCS
Improved dropping of GCS and Raven
Improved carrying animation of Raven (follows body position)
Adjusted launch animation
Improved assembly animation (removed workarounds to Arma bugs with attachTo and improved a few other things)
Some new sounds
Fixed the “too loud sound” problem when using Zeus or MCC
I’ve added a new feature to the Paddle Mod that I’ve been mulling over in my head for some time. The ability to drag a boat onto shore is something that seems very easy, especially for a Zodiac-style boat. I didn’t want to use attachTo because it looks fake. So I’m pretty happy with this new method. Here’s a video demonstrating the feature:
This new feature will be present in Paddle Mod Version 1.1 which should be coming out in the next few days.