All posts by Feint

Feint has been fairly active in several PC gaming communities over the years. His interactions range from graphics modifications to large scale projects including coding and team building. Jon Hillenbrand, a.k.a. Feint, is a Chicago-based artist currently working for a major healthcare corporation as a photographer and videographer. He has over 17 years of professional award-winning experience working both locally and nationally in television and print advertising. He currently calls Chicago, IL home.

Sharks – Apex Species – v. 1.3 now LIVE

Version 1.3 of my Sharks – Spex Species is now live and available for download from Steam.

VERSION 1.3
  • FIXED: Incorrect path to shark spawning module icon graphic
  • FIXED: Zeus and Editor modules should now be working correctly, I hope.
  • CHANGED: Reduced the amount of bleeding from the fish that the Sharks eat
  • CHANGED: There is now a 10% chance that a shark will attack you if it starts stalking you during the day. At night, your chances of being attacked, if stalked, go up to 25%. Sharks are curious. They will still approach you.
  • CHANGED: When you shoot a shark, it will swim quickly and farther away from you now, unless they are already attacking.

Sharks – Apex Species – Version 1.2

I just released a new version of my addon for Arma 3: Sharks – Apex Species

Version 1.2
  • Added support for Zeus (Animals Module)
  • Added a “Shark – Apex Species” Module in the editor to spawn sharks via a trigger
  • Increased resolution and sharpness of shark skins
  • Added claspers to Sam (You’re welcome, Diane)
  • Modified the AI so sharks are less likely to swim in schools
  • Increased area that a shark searches to move to – should result in more natural behavior

Available on Steam here: