Feint has been fairly active in several PC gaming communities over the years. His interactions range from graphics modifications to large scale projects including coding and team building.
Jon Hillenbrand, a.k.a. Feint, is a Chicago-based artist currently working for a major healthcare corporation as a photographer and videographer. He has over 17 years of professional award-winning experience working both locally and nationally in television and print advertising.
He currently calls Chicago, IL home.
For Take On Mars, I’ve updated my Manned Mobile Lab Retexture. I added weathering to exterior panels, i.e. fading paint, sandblasted edges, dirt on the undercarriage, flaking paint, dirt on the vents and grates, etc.
NOTE: The game has redesigned the 3d models used for the helmet interiors so this addon is no longer needed.
DETAILS:
For the game Take On Mars, this mod changes the fabric of the interior of the helmets to a dark felt material similar to gray Alcantara. Three textures replaced including the bump and normal maps. Continue reading Helmet Interior Upgrade – Gray Alcantara→
In my Low Earth Orbit Reture mod for Take on Mars, I upgraded the cloud textures to 8K resolution and updated the normal maps as well. I was able to find the actual original cloud map used by the devs which was in 8K resolution. So I used that original to create new and improved textures. http://steamcommunity.com/sharedfiles/filedetails/?id=658296767
This mod changes the clouds and the lights on the Low Earth Orbit map. 12 textures have been modified.
CLOUDS:
I reduced the overall haze on the planet and I made the lighter parts of the clouds more transparent. The whitest parts of the clouds are at the same level as the vanilla version so you still have nice looking clouds. Overall, it’s a less cloudy day down there on Earth.
LIGHTS:
The vanilla lights were way too bright in my opinion as they were pulsing as all bright lights seem to do in this game. So I brought their brightness way down. Clusters of lights especially on the east coast of the US and in western Europe were so bunched together that they had no detail. They were just blobs. So I brought them into Photoshop and added pixellation to them to create more detail. I also added an orange filter as sodium light seems to make it out to orbit the most from the photos I’ve seen. There’s a bug in the game where sun-lit areas still have the electric lights visible. So I reduced the overall brightness of all of the lights to help with this problem.