I have been active in PC gaming since Guybrush Threepwood made me laugh out loud with my dad by my side. I think my first community mod was an audio mod for GTR. I remember the day GTR2 moved on to 3D wheels. I was blown away/confused how they would make blurred wheels work. Right away, I knew it was a trick, as was a lot of rigged together things in gaming, and I was hooked by the magic.
What is this site?
It’s a personal lab, portfolio, archive, and creative playground built around:
- Assetto Corsa/ACC
- Microsoft Flight Simulator/MSFS2024
- FSX
- Alien Isolation
- Arma 2
- Arma 3
- Grand Theft Auto V
- GTR/GTR2
- F1 Challenge
- F1-2002
- Space Engine
- Take On Mars
and full of niche craftsmanship. It’s:
- A long-term digital calling card
- A creative archive
- A proof-of-work portfolio
- A sandbox
Quiet Truth About Personal Projects
The internet trains us to measure value by scale. But most strong creative careers are built on:
- Years of “small” projects
- Quiet iteration
- Public experimentation
- No audience
I’m doing the right kind of work that improves me whether 5 people or 5,000 see it.
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